![]() ![]() We began to work on a solution for ourselves, but soon all our friends were asking to use it as well. Fabiano did some tests and found out that the change in routes could optimize our experience while gaming, which was like a miracle back then. Because all the Tibia servers were located outside of our home country of Brazil, we struggled with lag issues and packet loss. I made a lot of friends playing Tibia, one of them was Fabiano, Exitlag’s co-founder. What led to the start formation of ExitLag? What was the pain point you wanted to address? Fast forward a bit, and I put that experience to use, creating game-related applications until ExitLag was born. It was around the same time that I also started to learn programming language. ![]() ![]() Launched in 1997, it was one of the first in the industry. I was only 11 years old when a friend of mine introduced me to the MMORPG called Tibia. Leandro Sandmann talks with Exeleon Magazine about ExitLag, his gaming journey, and the future of the company in this interview. ![]() Developed by Leandro Sandmann and Fabiano Skowronski, ExitLag helps people around the world improve their connection and enhance their gaming experience. In this month’s Company Spotlight, we are looking into ExitLag, an innovative one-of-a-kind platform that helps address issues related to lagging during gameplay. ![]()
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